CHI2018

ACM, design, design research, HCI, hci research, Human-Computer Interaction, knowledge production, knowledge tools, research, science, SIGCHI, theory-practice gap

Looking forward to CHI2018 in Montreal, QC, Canada! This year I am humbled to be first author on one full paper and a contributing author on a second full paper. Two full papers! Huzzah! The first author paper examines the concept of the theory-practice gap as a generative metaphor. Here is the abstract:

The theory-practice gap is a well-known concept in HCI research. It provides a way of describing a space that allegedly exists between the theory and practice of the field, and it has inspired many researchers to propose ways to “bridge the gap.” In this paper, we propose a novel interpretation of the gap as a generative metaphor that frames problems and guides researchers towards possible solutions. We examine how the metaphor has emerged in HCI discourse, and what its limitations might be. We raise concerns about treating the gap as given or obvious, which could reflect researchers’ tendencies to adopt a problem solving perspective. We discuss the value of considering problem setting in relation to the theory-practice gap, and we explore Derrida’s strategy of “reversal” as a possible way to develop new metaphors to capture the relationship between theory and practice. (https://doi.org/10.1145/3173574.3174194)

I’m excited to talk about this ongoing project and discussing its potential with other members in the HCI research community. Onward!

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Theory Use has not been framed as an HCI Problem

design, design research, HCI, HCI/d, Human-Computer Interaction, knowledge production, knowledge tools, research, science, scientific method, theory, theory building, theory development

Theory in HCI research appears to be of interest to a number of researchers working in the field. Theory use, which refers to the different roles or functions theory may play in scholarly research or publishing, is one way of exploring the topic, but, in my view, neither topic has been framed as an HCI problem.

Each has been framed as a problem of maturity (or, more accurately, one of immaturity) and, perhaps more recently, as a problem of identity. But these framings transcend the field of HCI research. They are (and have been) relevant to many other academic disciplines.

To the extent that HCI is grappling with its maturity (or immaturity) and/or its identity as an intellectual community, theory and theory use are relevant topics of study. But they have not been formulated or engaged with in terms of human-computer interaction. Such a formulation will be a necessary, good step forward in the discourse.

 

Rudders

design, design research, HCI, HCI/d, Human-Computer Interaction, Informatics, research, science, scientific method, Uncategorized

Research has the potential to move in many different directions. There are constraints, sure. But regardless of where one starts, multiple paths reveal themselves at each step. Choosing a path is crucial for making progress. Moreover, revisiting and refining the intentions motivating one’s travels down a particular path is important. There is always value in asking why we’re doing the work we’re doing. Asking and answering this question is like steering the rudder on a boat.

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New Citation Analysis Journal Pub

design, design research, HCI, hci research, research, science, Uncategorized

Great news! We sent the final author proof of our article Schön’s Intellectual Legacy: A Citation Analysis of DRS Publications (2010-2016) back to the copyeditors for publication at Design Studies, which is one of the premier journals in the design field.

The article should be online within a week or so of receiving the final proof (yesterday). So, hopefully you’ll soon be able to read the outcome of a project conceived at the 2015 EAD conference, initially published at the DRS2016, and extensively revised and submitted for Design Studies this year.

I’m pleased to add that Refseer, whose origin story begins with Citeseer, was recently rekindled, and we’re going to be exploring ways to apply and expand it within the scope of our citation analysis project.. Onward!

Course Design

design, design theory, education, experiential learning, HCI, HCI/d, Human-Computer Interaction, Informatics, learning, learning objectives, Uncategorized

I’m really excited about an introductory HCI course I’m developing (with some amazing collaborators) for the spring semester. For the last week or so, I’ve been working with several practicing designers to establish a set of core skills interns and/or entry-level designers ought to know in order to succeed in the workplace. Their comments and insights have been interesting to read, inspiring to think about, and generative of a much stronger course design than if I had worked independently. I’m appreciative of their help, and I look forward to sharing this collaborative approach with the students in my section. Onward!

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Sharing Ideas and Failing Up

art, design, design research, design theory, learning, learning outcomes, pedagogy, research, Uncategorized

If I had to identify one thing I do well in the classroom, it’s this: I create an environment where it’s the norm to take risks, fail, and explore half-baked ideas.

My guess is that I model all three of these things. I fail up pretty much all the time, and I’m in the habit of sharing ideas before they’re well formed. And I think that’s great.

How else does an idea become fully formed or baked unless it’s subjected to questioning and critique from a smart group of students? Yes, it feels awkward, but I think it’s a mistake to wait until you have something to say. How will you know when to stop waiting if not by sharing what you have so far and learning from the reactions? The sooner ideas make it into a conversation the sooner they become stronger.

Lately, I’ve developed a strong interest in children’s books (cf. Martin Salisbury’s research) and the important role they play in shaping crucial perceptions and actions later in life (e.g. seeing artificial constructs as natural or treating certain subjects as taboo). There are two related to the concepts of idea sharing and failing up that are worth a read. I hope you find them as interesting and important as I do:

 

… and…

Lumio

art, design, Interaction Design, Uncategorized

My wife (and daughter) gifted me a Lumio last week. I love it. It’s beautiful and fun. It sits on my desk next to my laptop and I find myself reaching for it several times a day. Each time I open it up, I pay attention to different details: the quality of the light filtering through the paper, the sound the paper makes as it expands and contracts, the feeling of the wooden cover on my fingers, the flexibility of the spine. Sometimes I turn off my desk lamp and I just sit for a little while enjoying the light.

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IASDR 2017

art, design, design research, HCI, hci research, HCI/d, Human-Computer Interaction, knowledge production, knowledge tools, Uncategorized

Some additional good news to report. I submitted an abstract for a short paper to the upcoming IASDR conference in Cincinnati about some early-stage research that I’m working on with Erik Stolterman, and the abstract has been accepted! So now we’re writing the short paper and creating a poster to present at the conference.

Here is the abstract we submitted:

Scholars in a variety of academic disciplines have studied the peer review process. There are examinations of the biases that pervade peer review (Lee, Sugimoto, Zhang, & Cronin, 2013). Other studies propose tools or methods that might be useful for improving or standardizing the peer review process (Hames, 2008; Onitilo, Engel, Salzman-Scott, Stankowski, & Doi, 2013). Still others examine the kinds of criteria that ought to be relied upon in peer review processes, and in some cases these criteria are widely known and agreed upon. In the natural sciences, for example, we might say that there is a relatively stable set of criteria that can be used to assess the rigor, relevance, and validity of a scientific knowledge contribution. In this paper, our aim is to examine the process of peer review as it pertains to research through design. We aspire to build an understanding of the criteria scholars use when a design or prototype is the main contribution. How do reviewers evaluate designs as knowledge contributions? Is there any uniformity or stability to the review criteria? Are criteria from other fields (e.g. scientific criteria) used to evaluate designs? Toward this end, we report the outcome of a survey conducted with a group of meta-reviewers (n=15) from the design subcommittee for the 2017 Computer-Human Interaction (CHI) Conference, which is the flagship conference in our field of expertise. The design subcommittee reviews papers that “make a significant designerly contribution to HCI [including but not limited to] novel designs of interactive products, services, or systems that advance the state of the art.” Our findings suggest that there is little agreement on a common set of criteria for evaluating research through design.

I look forward to sharing more as this important project moves forward!

New Journal Article

design, design research, Informatics, knowledge production, knowledge tools, philosophy of science, research

Terrific (not-so-new) news! She Ji: The Journal of Design, Economics, and Innovation published an article I wrote with Erik Stolterman about whether knowledge claims could be a useful way to distinguish research communities from one another. Here is the abstract:

While much has been written about designerly knowledge and designerly ways of knowing in the professions, less has been written about the production and presentation of knowledge in the design discipline. In the present paper, we examine the possibility that knowledge claims might be an effective way to distinguish the design discipline from other disciplines. We compare the kinds of knowledge claims made in journal publications from the natural sciences, social sciences, and design. And we find that natural and social science publications tend to make singular knowledge claims of similar kinds whereas design publications often contain multiple knowledge claims of different kinds. We raise possible explanations for this pattern and its implications for design research.

… and a link to the article, which is freely available for download. I’d welcome any comments or feedback. This is part of a broader project investigating the transfer and interplay of knowledge in research communities.

Finally, DIS

design, design research, HCI, HCI/d, Human-Computer Interaction, Interaction Design, knowledge production, knowledge tools, research, writing

After a few years of submitting papers to HCI venues and learning how to cope with rejection after rejection after rejection*, I finally managed to get one accepted at ACM Designing Interactive Systems (DIS) 2017.

It’s a full paper, and it’s the outcome of a collaboration with Erik Stolterman. Here’s the abstract:

What are big questions? Why do scholars propose them? How are they generated? Could they be valuable and useful in HCI research? In this paper we conduct a thorough review of “big questions” literature, which draws on scholarship from a variety of fields and disciplines. Our intended contribution is twofold. First, we provide a substantive review of big questions scholarship, which to our knowledge has never been done before. Second, we leverage this summary as a means of examining the value and utility of big questions in HCI as a research discipline. Whether HCI decides that generating and having big questions would be a desirable path forward, we believe that examining the potential for big questions is a useful way of becoming more reflective about HCI research.

I’ll add a link to the draft soon, so if you find the abstract intriguing please do check back to download the paper. Can’t wait to visit Edinburgh!

*If you’re looking for an entertaining text on rejection-proofing yourself, I highly recommend Rejection Proof.