CHI2018

ACM, design, design research, HCI, hci research, Human-Computer Interaction, knowledge production, knowledge tools, research, science, SIGCHI, theory-practice gap

Looking forward to CHI2018 in Montreal, QC, Canada! This year I am humbled to be first author on one full paper and a contributing author on a second full paper. Two full papers! Huzzah! The first author paper examines the concept of the theory-practice gap as a generative metaphor. Here is the abstract:

The theory-practice gap is a well-known concept in HCI research. It provides a way of describing a space that allegedly exists between the theory and practice of the field, and it has inspired many researchers to propose ways to “bridge the gap.” In this paper, we propose a novel interpretation of the gap as a generative metaphor that frames problems and guides researchers towards possible solutions. We examine how the metaphor has emerged in HCI discourse, and what its limitations might be. We raise concerns about treating the gap as given or obvious, which could reflect researchers’ tendencies to adopt a problem solving perspective. We discuss the value of considering problem setting in relation to the theory-practice gap, and we explore Derrida’s strategy of “reversal” as a possible way to develop new metaphors to capture the relationship between theory and practice. (https://doi.org/10.1145/3173574.3174194)

I’m excited to talk about this ongoing project and discussing its potential with other members in the HCI research community. Onward!

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Organizing for Causes and HCI

community informatics, community organizing, HCI, Human-Computer Interaction, organizing, organizing for causes, politics, research, science, SIGCHI

I’ve been wondering for a few months about how to orient my HCI work towards organizing for causes, and today I am pleased to say I started making some headway. I made a few connections with folks at the AAUP, and I’ve got messages out to folks at Action Network. At this stage, I’m curious to know more about organizers, activists, and community members engaged with different causes and, in particular, the role technology plays in supporting their activities. Seems as good a time as any to start doing this sort of work.

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image: https://pixabay.com/photo-2734408/

Theory Use has not been framed as an HCI Problem

design, design research, HCI, HCI/d, Human-Computer Interaction, knowledge production, knowledge tools, research, science, scientific method, theory, theory building, theory development

Theory in HCI research appears to be of interest to a number of researchers working in the field. Theory use, which refers to the different roles or functions theory may play in scholarly research or publishing, is one way of exploring the topic, but, in my view, neither topic has been framed as an HCI problem.

Each has been framed as a problem of maturity (or, more accurately, one of immaturity) and, perhaps more recently, as a problem of identity. But these framings transcend the field of HCI research. They are (and have been) relevant to many other academic disciplines.

To the extent that HCI is grappling with its maturity (or immaturity) and/or its identity as an intellectual community, theory and theory use are relevant topics of study. But they have not been formulated or engaged with in terms of human-computer interaction. Such a formulation will be a necessary, good step forward in the discourse.

 

Rudders

design, design research, HCI, HCI/d, Human-Computer Interaction, Informatics, research, science, scientific method, Uncategorized

Research has the potential to move in many different directions. There are constraints, sure. But regardless of where one starts, multiple paths reveal themselves at each step. Choosing a path is crucial for making progress. Moreover, revisiting and refining the intentions motivating one’s travels down a particular path is important. There is always value in asking why we’re doing the work we’re doing. Asking and answering this question is like steering the rudder on a boat.

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New Citation Analysis Journal Pub

design, design research, HCI, hci research, research, science, Uncategorized

Great news! We sent the final author proof of our article Schön’s Intellectual Legacy: A Citation Analysis of DRS Publications (2010-2016) back to the copyeditors for publication at Design Studies, which is one of the premier journals in the design field.

The article should be online within a week or so of receiving the final proof (yesterday). So, hopefully you’ll soon be able to read the outcome of a project conceived at the 2015 EAD conference, initially published at the DRS2016, and extensively revised and submitted for Design Studies this year.

I’m pleased to add that Refseer, whose origin story begins with Citeseer, was recently rekindled, and we’re going to be exploring ways to apply and expand it within the scope of our citation analysis project.. Onward!

Community Data & Water Quality

design, design research, HCI, hci research, Human-Computer Interaction, research, science, Uncategorized

Most of my blog entries are announcements of publications or generic thought pieces about topics of interest. One thing I’d like to do differently going forward is keeping track of current research projects here at Penn State University’s Center for Human-Computer Interaction (C4HCI) as way of providing some insight and value to folks outside of my network; especially members of community organizations, local government, and industry.

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Community Data & Water Quality. A current project underway here at C4HCI has to do with water quality data as a kind of community data around which different stakeholders could organize and act. There are already several groups in State College collecting and analyzing water quality data, and our working assumption is that this data could be made accessible and interpretable to a wider group of residents.

In my view, and in an ideal case, the outcome of such would be a more data literate citizenry confident and capable to engage with local government around water quality (and other) policy and decision-making.

Tonight we held the first meeting of what we hope will be a series of conversations and workshops with folks who work for and with different water quality collection groups in Centre County, including: ClearWater Conservancy, PaSEC, WRMP, and Trout Unlimited. The goal of the meeting was to share our vision for a possible project built around water quality data and to engage in a meaningful conversation about what a collaboration between our groups could look like. The meeting was great. Our group learned a lot about the kinds of data these different organizations collect and about some of the barriers to sharing/using the data that we had not yet considered. We even identified a possible opportunity for supporting (one of) their efforts to build out an online resource for community members to learn more about water quality issues.

Looking forward to more!

Sharing Ideas and Failing Up

art, design, design research, design theory, learning, learning outcomes, pedagogy, research, Uncategorized

If I had to identify one thing I do well in the classroom, it’s this: I create an environment where it’s the norm to take risks, fail, and explore half-baked ideas.

My guess is that I model all three of these things. I fail up pretty much all the time, and I’m in the habit of sharing ideas before they’re well formed. And I think that’s great.

How else does an idea become fully formed or baked unless it’s subjected to questioning and critique from a smart group of students? Yes, it feels awkward, but I think it’s a mistake to wait until you have something to say. How will you know when to stop waiting if not by sharing what you have so far and learning from the reactions? The sooner ideas make it into a conversation the sooner they become stronger.

Lately, I’ve developed a strong interest in children’s books (cf. Martin Salisbury’s research) and the important role they play in shaping crucial perceptions and actions later in life (e.g. seeing artificial constructs as natural or treating certain subjects as taboo). There are two related to the concepts of idea sharing and failing up that are worth a read. I hope you find them as interesting and important as I do:

 

… and…

New Journal Article

design, design research, Informatics, knowledge production, knowledge tools, philosophy of science, research

Terrific (not-so-new) news! She Ji: The Journal of Design, Economics, and Innovation published an article I wrote with Erik Stolterman about whether knowledge claims could be a useful way to distinguish research communities from one another. Here is the abstract:

While much has been written about designerly knowledge and designerly ways of knowing in the professions, less has been written about the production and presentation of knowledge in the design discipline. In the present paper, we examine the possibility that knowledge claims might be an effective way to distinguish the design discipline from other disciplines. We compare the kinds of knowledge claims made in journal publications from the natural sciences, social sciences, and design. And we find that natural and social science publications tend to make singular knowledge claims of similar kinds whereas design publications often contain multiple knowledge claims of different kinds. We raise possible explanations for this pattern and its implications for design research.

… and a link to the article, which is freely available for download. I’d welcome any comments or feedback. This is part of a broader project investigating the transfer and interplay of knowledge in research communities.

Finally, DIS

design, design research, HCI, HCI/d, Human-Computer Interaction, Interaction Design, knowledge production, knowledge tools, research, writing

After a few years of submitting papers to HCI venues and learning how to cope with rejection after rejection after rejection*, I finally managed to get one accepted at ACM Designing Interactive Systems (DIS) 2017.

It’s a full paper, and it’s the outcome of a collaboration with Erik Stolterman. Here’s the abstract:

What are big questions? Why do scholars propose them? How are they generated? Could they be valuable and useful in HCI research? In this paper we conduct a thorough review of “big questions” literature, which draws on scholarship from a variety of fields and disciplines. Our intended contribution is twofold. First, we provide a substantive review of big questions scholarship, which to our knowledge has never been done before. Second, we leverage this summary as a means of examining the value and utility of big questions in HCI as a research discipline. Whether HCI decides that generating and having big questions would be a desirable path forward, we believe that examining the potential for big questions is a useful way of becoming more reflective about HCI research.

I’ll add a link to the draft soon, so if you find the abstract intriguing please do check back to download the paper. Can’t wait to visit Edinburgh!

*If you’re looking for an entertaining text on rejection-proofing yourself, I highly recommend Rejection Proof.