Scenario-based Design Courses

I’m looking for syllabi or links to online courses focused on scenario-based design. Instructive case studies, methods, tools, techniques, and assignments. All of it. If there aren’t lots of resources out there, then I’m also curious to know whether there is an interest for such a course.  

design course development

I’ve been sketching some new ideas for undergraduate design courses, and, although I came up with these with a particular program in mind, they could easily be iterated on to fit within many other curricula, as electives, etc. I’m sharing them here so that you might be inspired to take an idea and run with […]

human-centered design education

I piloted an in-class activity with my human-centered design class today. In preparation for class, students read Don Norman’s essay, Human-Centered Design Considered Harmful. Then, in class, I presented them with the following brief: Using Adobe Photoshop, create a one-sheet explaining/describing the main principles of human-centered design to non-designers. Export the one-sheet as a PDF […]

Revised HCD Syllabus

I’m close to stabilizing the 2019 version of my human-centered design course. This is an 300-level undergraduate course that I teach here at Penn State’s College of Information Science and Technology. Students do a lot of sketching, prototyping, and design work. The course progresses from conceptual discussions of HCD, design principles, interpreting briefs, and pitching […]

Course Design

I’m really excited about an introductory HCI course I’m developing (with some amazing collaborators) for the spring semester. For the last week or so, I’ve been working with several practicing designers to establish a set of core skills interns and/or entry-level designers ought to know in order to succeed in the workplace. Their comments and […]

Experience Design | Reward Systems

Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact, many “rewarding” experiences have no […]

On Writing Papers

In the interest of writing more posts, I’m going to try constraining myself to just a few hundred words or less for each entry. We’re talking 250-ish words. I need to get better at jamming lots of meaning into a few words instead of saying a lot without actually saying much. This came into sharp […]