I co-authored an article that was published in ACM Interactions in January of this year. The article presented a conceptual framework that could serve as the bedrock for subsequent, substantive discussions in the HCI community. The title of the article is, “Slow Change Interaction Design: A Theoretical Sketch.”
It was called a sketch in order to draw attention to the nascence of the whole thing. We read more popular literature than academic papers and so we did not connect (nor attempt to situate) our ideas within growing contemporary scholarly discourses on slow design, slow technology, or the slow movement.
There is good reason for this. First, in our discussions with the editors, we learned that Interactions aimed to position itself not as a venue for academic papers but as a more of popular periodical. Second, we wrote in the context of and in response to popular literature in an attempt to react to the type of content a design practitioner or even a user might come across in their attempts to design for or accomplish some kind of attitudinal or behavioral change. We read books like Switch, The Power of Habit, The Slow Fix, Outliers, and a few others. It was great to write and a pleasure to read and re-read.
Of course, it’s a sketch. And so now I find myself gravitating towards questions about what it lacks, where its weak points are, and what is it that distinguishes the notion of slow change from other frameworks about (1) attitudinal and behavior change and (2) slowness, e.g. (the aforementioned) slow technology, slow design, and slow movement. There are wonderful things being researched and discussed in these domains. A cursory, non-curated search of the ACM digital library for “slow technology” yields 98 citations, a search for “slow design” yields 23 citations, and one for “slow movement” yields 111 citations.
Because of the volume and substance of these growing bodies of work, it should be apparent that demarcation is of the utmost importance.
As we move forward, we have to know and be able to articulate what makes slow change different from these other theories, why this difference matters, and how we might collide these theories in order to learn something new about interaction design.